Nathan Drake Admin
Αριθμός μηνυμάτων : 355 Ημερομηνία εγγραφής : 22/01/2010 Ηλικία : 39 Τόπος : Αθήνα
| Θέμα: Νέο patch + rare ore Πεμ Ιουν 17, 2010 10:21 pm | |
| Από το νέο patch, μπορείτε όλοι να craftάρετε και σε ποσοστό περίπου 1/100 θα βγάζει rare ore για να φτιάχνετε τις ανώτερες πανοπλίες και όπλα. δειτε patch notes
- Normal
mining nodes now have a chance of dropping a rare metal ore
- Mounted combat damage is reduced
from 200% the normal damage to 150%. This applies to all weapons except sithras (which are still at 200%).
- Battlehorn weight has increased
from 100kg to 200kg
- Invulnerability shield after
revive has been reduced to 10 seconds from 60 seconds
- Wildlife has been added to many
cities and clan cities. This includes cats, rats, chicken, pheasants, manthe spiders.
- Added a toggleable sound
notification when receiving a private message.
- Corrected the hitpoint advancement
for all players. Hitpoints now increase faster at lower Vitality/Strength levels
- Siege stone marker now displays
the correct icon.
- Several performance optimizations
- Siege stones can no longer be
placed under waters.
- Corrected an issue where during a
siege you couldn’t destroy a main city building if you had previously destroyed a wall
- Fixed a bug where you could have
mage killer or mage hunter without penalty
- When you log out underwater, you
will log back in at the same spot.
The following spells can be cast instantly without charge time. You can still hold the spell by keeping the left mouse button pressed. Impale Pungent Mist Dragonbreath Unholy Caress Frostbite Insect Swarm Update: Lightning Bolt Mana cost has been increased by 50% and cooldown by 30%, except for Pungent Mist which has a Mana Cost increase of 100% and a cooldown increase of 50%. Cooldown for Eye Rot has been increased to 30 seconds
- Splash damage is related to your
distance from the explosion center. This applies just to player cast spells against other players.
- Sea Fortress cannon damage has
been decreased by 25%
- Sea Fortresses will now go
vulnerable every 10 days and their rewards have been upgraded.
- You can no longer be decapitated
by monsters.
- In order to have a chance to
decapitate another player, the finishing blow has to be dealt by a melee weapon and target health has to drop below -10 hitpoints.
- Added quality 5 Rakta Blood to
monster loot lists.
- A player can now deploy a maximum
of 2 strongboxes of the same type at the same time.
- The following have received visual
updates:
<blockquote>
- Windlord
monster
- Cult of the Moonbeast buildings.
- Gnoll camps
- Some arcane spells
- Cannon explosions
- Malaut Camps
- Death pig texture.
</blockquote> Again, we appreciate your patience while we get this patch ready for release. | |
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